Mystery Box System
“We’ve changed how items are distributed in PVE rounds. The goal is to keep a variety of experiences across many games, but also to make the game fairer over the course of a single game.
-Common boxes contain: gold, champions, or Neeko’s Help
Uncommon Boxes contain item components, gold, champions, or Neeko’s Help
Rare boxes contain: Spatulas, full items, gold, champions, or Neeko’s Help
Every player gets approximately the same number of boxes across a single game.
Every player gets approximately the same number of item components across a single game.”
- With this new system games will be more skill/strategy based then it was ever. We will less likely get beated by item based.
Neeko’s Help
“Place on a champion to create a 1-star copy of that champion and add it to your bench. Doing so consumes Neeko’s Help.”
- This is a great change that allows you to not feel so bad in low roll situations where you are looking for that one last 4 gold unit to rank up and get front of other players.
Systems
XP Adjustments
” Due to the slightly inflated gold from the new loot system, we’ve made some adjustments to how much XP it takes to level.
Level 5: 10xp ⇒ 12xp
Level 6: 18xp ⇒ 20xp
Level 7: 30xp ⇒ 32xp
Level 8: 46xp ⇒ 50xp
Level 9: 64xp ⇒ 70xp”
· Even though it looks like a nerf by itself. With the affect of the mystery boxes you'll rank up faster than ever. You can rank up to 6 easier now and use it as an advantage to get 4 gold units much earlier.
Champion Tier Drop Rates
“We’ve made some minor adjustments to how likely which tier champions will appear at a few different levels. We’re hoping these make clearer early, mid, and late game phases.
Level 3 by Tier: 65%/ 30%/ 5%/ 0%/ 0% ⇒ 70%/ 25%/ 5%/ 0%/ 0%
Level 5 by Tier: 37%/ 35%/ 25%/ 3%/ 0% ⇒ 35%/ 35%/ 25%/ 5%/ 0%
Level 6 by Tier: 24.5%/ 35%/ 30%/ 10%/ 0.5% ⇒ 25%/ 35%/ 30%/ 10%/ 0%
Level 9 by Tier: 10%/ 15%/ 35%/ 30%/ 10% ⇒ 10%/ 15%/ 33%/ 30%/ 12%
All other levels remain the same.”
- Combined with the new level XP requirements, this creates a much clearer distinction between the low tier units you will get early on vs the high tier units you will get later at high levels.
- Like i mentioned above in Xp adjustments part you can rank up to level 6 and roll before everyone else to find 4 gold units. Since its chance at level 6 didn't change you can be much stronger in mid game, earlier than ever.
Champion Pool Sizes
“It’s proven a bit too consistent to get 2 star tier 3 champions, so we’re shrinking the bag size to reward players who build the path less taken.
Tier 3 champions in pool: 21 ⇒ 18″
· With this and tier drop changes now you need to roll at level 6 for 3 gold units. With 35% chance you wont last long to find whatever you look.
Item Stacking and Clarity
“We took a pass at all the items to ensure that they stack in a sensible way and that we’re informing you when they don’t.
Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on.
Unique items will be labeled as such in their tooltips. All items listed below are not intended to stack:
Youmuu’s Ghostblade
Knight’s Vow
Frozen Mallet
Yuumi
Blade of the Ruined King
Darkin
Phantom Dancer
Morellonomicon
Red Buff”
Traits
New Nine Piece Bonuses
“We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items. These are not teasers for new champs this time! But we like the high end chase options so we wanted to explore a few more.
Assassin 9 piece: Grants 225% crit damage and 40% crit chance
Sorcerer 9 piece: Grants 175% ability power”
Wild (buffed)
“We’ve added some extra power to four piece wild so that the four wild units actually get a benefit from four wild. We think it’s going to be wild.
Wild (4): All your allies gain 12% AS per attack (up to 5 stacks) AND their basic attacks can’t miss.“
- RFC buff(without range buff) on your every unit, Yordles now have no chance to be meta in this patch
- You can use 4 wilds almost every comp and it will effect positive each of them.
General Trait Adjustments
“Elementalist Golem’s Armor: 20 ⇒ 40
Knight Damage Reduction: 15/30/55 ⇒ 15/35/65
Assassin jump delay: 0.325sec ⇒ 0.395sec”
- Elementalist can be in top tier comps again as a side kick.
Champions
Tier 1
“Camille Attack Damage: 50 ⇒ 55
Elise Spiderling Attack Damage: 50 ⇒ 60
Graves Armor: 20 ⇒ 30
Kassadin Attack Damage: 55 ⇒ 50
Khazix Starting/Total Mana: 0/50 ⇒ 0/65”
Tier 2
“Pyke Starting Mana: 75 ⇒ 50
Twisted Fate Health: 450 ⇒ 500
Twisted Fate Blue Card Mana: 20/35/50 ⇒ 30/50/70″
Tier 3
“Evelynn execute threshold: 65% ⇒ 50%
Evelynn execute multiplier: 3/5/7 ⇒ 3/4/5
Katarina Mana: 0/100 ⇒ 0/85″
- Evelynn nerf had to be done even earlier.
Tier 4
“Akali Ability Damage: 150/275/400 ⇒ 200/350/500”
- She was good enough to play, now she is much powerful.
Tier 5
“Anivia Ability Duration: 800 damage over 8sec ⇒ 800 damage over 6sec
Pantheon Health: 1000 ⇒ 850
Pantheon Attack Damage: 80 ⇒ 75″
Items
“BF Sword Attack Damage: 20 ⇒ 15
Frozen Heart debuff duration: 2.875sec ⇒ 4sec
Locket of the Iron Solari shield amount: 250 for 6 seconds ⇒ 300 for 7 seconds
Swordbreaker chance to disarm: 25% chance to disarm for 4 seconds ⇒ 33% chance to disarm for 3 seconds
Zephyr banish duration: 5 seconds ⇒ 6 seconds”
· Buffs: Small buffs to Frozen Heart, Locket, and Zephyr. Sword Breaker buff could be game-breaking on Rapid Firecannon champs.
· Nerfs: Attack items were nerfed in general. Auto-attack damage will be down slightly across the board in the late game.
Bugfixes
“Morgana’s ability will now work consistently on isolated summoned minions and neutral monsters.
Zeke’s Herald and Locket of the Iron Solari will no longer give their buffs to enemy team units if re-enabled after Hextech.
Khazix’s ability now always deals true damage if 3 Void is active.
Luden’s Echo now properly hits the main target of an ability.
Camille Ability: Evelynn will no longer be able to escape the root using her ability.
Camille Ability: Shyvana will now dash in place rather than lose all of her mana without transforming.
Camille Ability: Pantheon and Vi will not cast their abilities while rooted.
Frozen Mallet’s tooltip now properly reflects the extra health it grants.
Darkin’s tooltip now properly reflects the extra mana it grants.
Grievous Wounds tooltips now properly state that they reduce healing by 80% rather than 100%.
Demons will not gain mana through their trait if mana locked.
Brand’s ability was bouncing two more times than intended. It now bounces the appropriate amount of times.
Fixed a bug where Rek’Sai was healing for half the intended amount.”
Level 6: 18xp ⇒ 20xp
Level 7: 30xp ⇒ 32xp
Level 8: 46xp ⇒ 50xp
Level 9: 64xp ⇒ 70xp”
Knight’s Vow
Frozen Mallet
Yuumi
Blade of the Ruined King
Darkin
Phantom Dancer
Morellonomicon
Red Buff”
Sorcerer 9 piece: Grants 175% ability power”
Knight Damage Reduction: 15/30/55 ⇒ 15/35/65
Assassin jump delay: 0.325sec ⇒ 0.395sec”
Elise Spiderling Attack Damage: 50 ⇒ 60
Graves Armor: 20 ⇒ 30
Kassadin Attack Damage: 55 ⇒ 50
Khazix Starting/Total Mana: 0/50 ⇒ 0/65”
Twisted Fate Health: 450 ⇒ 500
Twisted Fate Blue Card Mana: 20/35/50 ⇒ 30/50/70″
Evelynn execute multiplier: 3/5/7 ⇒ 3/4/5
Katarina Mana: 0/100 ⇒ 0/85″
Pantheon Health: 1000 ⇒ 850
Pantheon Attack Damage: 80 ⇒ 75″
Frozen Heart debuff duration: 2.875sec ⇒ 4sec
Locket of the Iron Solari shield amount: 250 for 6 seconds ⇒ 300 for 7 seconds
Swordbreaker chance to disarm: 25% chance to disarm for 4 seconds ⇒ 33% chance to disarm for 3 seconds
Zephyr banish duration: 5 seconds ⇒ 6 seconds”
Camille Ability: Evelynn will no longer be able to escape the root using her ability.
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