TFT 9.19 S-tier Builds vol.2

Wild Akali: 

   In 9.19 patch Akali got her powers back and with the impact of new items she became even stronger. We can increase crit chance of any unit by giving any offensive item that built with Sparring Gloves. Every offensive item grants +20% crit chance (Only includes Sparring Gloves in its recipe), with that we can increase Akali’s crit chance by +60% which makes her crit chance 85% (60+25(base crit chance of any unit)). With 3 Sin buff (+10% crit chance) she gets 95% crit chance which she can use it on her both basic attack and skill. She also gets +300% crit damage from IEs and +75% crit damage from Sin buff. Also with the help of Wild buff her skills which deals crit damage can pass through Phantom Dancer.  And with the nerf to Dragon buff and Dragon’s Claw item (both of them have 75% magic resist) that delivered in 9.19 patch her skills deals considerable damage through both Dragon buff and Dragon’s Claw. All these things makes Akali your only carry in this build and if something happens to her you most likely will lost that round.
 
 How to: You can’t change any unit expect Pyke in this build (don’t replace him with Zed). Don’t roll until level 7/ if you don’t have 2 stars of both Nida and WW you should roll at Golems. Focus on collecting Sparring Gloves at draft stages.

   This is the best pre build at level 5 for this build. You can use items on Zed but don’t waste to build items that you won’t use at late game. When you find Akali and Gnar at level 7 you can sell Zed and put Akali, Gnar and also either Vi or Jayce in. Since Jayce effects on 3 units i recommend using him.

   Pros: High damage, counters of Knights, Nobles, Yordles origins. Good against Phantom Dancer thanks to Wild buff. Also good against item based builds (like Vayne, Draven, Katarina carry builds) thanks to Hextech buff.
   Medium/High deffence thanks to 2 Brawlers and 3 Shapeshifters. Gnar becomes unkillable at some points with the right item selection. I recommend using Warmog’s, PD and Dragon’s Claw.
   Even if you only complete Akali’s items you won’t lost any power. You’ll still have the high damage and medium deffence which is enough to finish at top 4. Other items only increase your chance of winning the game

   Cons: Since Akali is your only damage dealer, when she hitted by Phantom or Hextech buff/ Cc’ed long time/ one hitted by Arcane Gauntlet Aurelion sol you’ll most likely lost that round.

Ninja/Elementalist:

   This build is similar to Akali/Wild build only difference is you have much powerful Akali because of the 4 Ninja buff and 2 more damage dealers by her side (Kennen and Brand). Deffensively you have Golem and Shen which can take the role of WW and Vi. Also you can have 6 Sins at level 9 if you build a Youmuu and give it to Kennen instead of giving Redemption.

   How to: Play the early game with Zed, Kha, Pyke, Kassa. At some point you can bench the Zed for Kennen with still having 3 Sins on board. Focus on building Akali items first, you can stack items only on Kha’zix he is actually can carry the mid game with the items. Only use your golds to buy needed units, do not roll for them until 7. Try to reach level 7 with good economy, atleast 50 golds. You can also stack Ionic Sparks on Liss to counter Dragon and Dragon’s Claw builds.

   Pros: This build has more damage sources than Akali/Wild build. It allows you to use 6 Sins which makes it even stronger.

   Cons: Since it doens’t include Wilds it can be hard to play against Yordles. This comp depends on finding Akali and Brand which are the most used 4 gold units in this patch.

Vayne carry: 


   This build probably simpliest yet some of the strongest build in 9.19.  Even if you have 3 star Vayne and 1 star Kindred with 4 Knights you can beat most of the comps that already at level 8. With items on Vayne she destroys 3 units in 9 basic attacks at the same time in any case.

   How to: There is two ways of playing this comp. 1st; you roll to make all of your 1 gold units 3 star before level 6. Then when you find Kindred at level 6 you can lay back, drink your coffee and watch your movie at background until you have enough golds to level 8 and put 2 other Knights.
2nd; You only roll to find 3 star Vayne and 2 star your other 1 gold units then level 6 to find Kindred and level 8 early to use 6 Knights instead of sitting at level 6 too long since you don’t have any guarantee to make every unit 3 star.

   Pros: There are no units you can’t kill with your Vayne. Probably most deffensive build at the game with the 6 Brawlers. Mostly uses low cost units with that its easy to level 3 most of your units. Only needs 3 full items. With the Phantom buff you start 1-0 to the round.

   Cons: This build only have one damage source if you lost it you lost the round (With good positioning you can stand against it).
 
Imperial/Knight/Phantom:

   With the new patch people stopped abusing 6 Shapeshifters and with that using Swain. This is a good opportunity for us to use him on our 4 Imperial builds. You will have 3 carries unlike the Vayne build but Draven will be our main carry.

   How to: Play the early game with Vayne, Luci, Garen and Dari/Morde. Stack the items either on Vayne or on Luci. Don’t spend too much. Only roll to 2 starring Dari, Garen and Morde until level 7. At 7 roll for Draven, Seju and Kindred. Don’t waste gold for 2 star Draven at level 7, when you find it wait until 8 to find Swain and 2 star Draven. If you can’t build or find Knight’s Vow there are no meaning of leveling 9, just play with 4 Knights. You can build Mana items on Kata instead of Thief’s Gloves that way she will use her ulti faster, with imperial buff her skill is enough to kill an entire backline without offensive items. While Draven killing the frontline she will probably finished her job at backline and the round.
   This can be used at level 7. Instead of wasting Imperial buff on Darius you can use Garen and let the Buff go either Kata or Dra.


   And as i mentioned if you can't find Knight's Vow you can finish the build at level 8. You will only have 35 damage reduction from any given damage instead of 65 reduction at 6 Knights. This is a huge difference but doesn't make the build an A-tier. You can use Poppy until you find Kayle.

   Pros: Draven and Kata are much faster than Vayne on killing. Draven will be hard to kill with Knight buff and Guardian Angel (also the healing effect from Bloodthirster). With Phantom buff you will start the round 1-0 ahead of your opponents. Swain is also hard to handle with Knight and Imperial buff on him, so you won’t have any difficulty even if something happens on your Draven.


   Cons: The build is depends on finding Swain and atleast level 2 Draven. You will not be strong until you find them. You will only have Kata and Swain against Yordles and Draven against Dragons. Needs a good positioning against Akali builds.



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