Wild Akali:
In 9.19 patch Akali got her powers back and
with the impact of new items she became even stronger. We can increase crit
chance of any unit by giving any offensive item that built with Sparring
Gloves. Every offensive item grants +20% crit chance (Only includes Sparring
Gloves in its recipe), with that we can increase Akali’s crit chance by +60%
which makes her crit chance 85% (60+25(base crit chance of any unit)). With 3
Sin buff (+10% crit chance) she gets 95% crit chance which she can use it on
her both basic attack and skill. She also gets +300% crit damage from IEs and
+75% crit damage from Sin buff. Also with the help of Wild buff her skills
which deals crit damage can pass through Phantom Dancer. And with the nerf to Dragon buff and Dragon’s
Claw item (both of them have 75% magic resist) that delivered in 9.19 patch her
skills deals considerable damage through both Dragon buff and Dragon’s Claw.
All these things makes Akali your only carry in this build and if something happens
to her you most likely will lost that round.
How to: You can’t change any unit expect Pyke in this
build (don’t replace him with Zed). Don’t roll until level 7/ if you don’t have
2 stars of both Nida and WW you should roll at Golems. Focus on collecting
Sparring Gloves at draft stages.
This is the best pre build at level 5 for
this build. You can use items on Zed but don’t waste to build items that you
won’t use at late game. When you find Akali and Gnar at level 7 you can sell
Zed and put Akali, Gnar and also either Vi or Jayce in. Since Jayce effects on
3 units i recommend using him.
Pros: High damage, counters of Knights,
Nobles, Yordles origins. Good against Phantom Dancer thanks to Wild buff. Also
good against item based builds (like Vayne, Draven, Katarina carry builds)
thanks to Hextech buff.
Medium/High deffence thanks to 2 Brawlers
and 3 Shapeshifters. Gnar becomes unkillable at some points with the right item
selection. I recommend using Warmog’s, PD and Dragon’s Claw.
Even
if you only complete Akali’s items you won’t lost any power. You’ll still have
the high damage and medium deffence which is enough to finish at top 4. Other
items only increase your chance of winning the game
Cons: Since Akali is your only damage dealer,
when she hitted by Phantom or Hextech buff/ Cc’ed long time/ one hitted by
Arcane Gauntlet Aurelion sol you’ll most likely lost that round.
Ninja/Elementalist:
This build is similar to Akali/Wild build only
difference is you have much powerful Akali because of the 4 Ninja buff and 2
more damage dealers by her side (Kennen and Brand). Deffensively you have Golem
and Shen which can take the role of WW and Vi. Also you can have 6 Sins at
level 9 if you build a Youmuu and give it to Kennen instead of giving Redemption.
How to: Play the early game with Zed, Kha, Pyke,
Kassa. At some point you can bench the Zed for Kennen with still having 3 Sins
on board. Focus on building Akali items first, you can stack items only on Kha’zix
he is actually can carry the mid game with the items. Only use your golds to
buy needed units, do not roll for them until 7. Try to reach level 7 with good
economy, atleast 50 golds. You can also stack Ionic Sparks on Liss to counter
Dragon and Dragon’s Claw builds.
Pros:
This build has more damage sources than Akali/Wild build. It allows you to use
6 Sins which makes it even stronger.
Cons:
Since it doens’t include Wilds it can be hard to play against Yordles. This
comp depends on finding Akali and Brand which are the most used 4 gold units in
this patch.
Vayne carry:
This build probably simpliest yet some of
the strongest build in 9.19. Even if you
have 3 star Vayne and 1 star Kindred with 4 Knights you can beat most of the
comps that already at level 8. With items on Vayne she destroys 3 units in 9
basic attacks at the same time in any case.
How to: There is two ways of playing this comp.
1st; you roll to make all of your 1 gold units 3 star before level 6. Then when
you find Kindred at level 6 you can lay back, drink your coffee and watch your
movie at background until you have enough golds to level 8 and put 2 other Knights.
2nd;
You only roll to find 3 star Vayne and 2 star your other 1 gold units then
level 6 to find Kindred and level 8 early to use 6 Knights instead of sitting
at level 6 too long since you don’t have any guarantee to make every unit 3
star.
Pros:
There are no units you can’t kill with your Vayne. Probably most deffensive
build at the game with the 6 Brawlers. Mostly uses low cost units with that its
easy to level 3 most of your units. Only needs 3 full items. With the Phantom
buff you start 1-0 to the round.
Cons:
This build only have one damage source if you lost it you lost the round (With
good positioning you can stand against it).
Imperial/Knight/Phantom:
With the new patch people stopped abusing 6 Shapeshifters
and with that using Swain. This is a good opportunity for us to use him on our
4 Imperial builds. You will have 3 carries unlike the Vayne build but Draven
will be our main carry.
How
to: Play the early game with Vayne, Luci, Garen and Dari/Morde. Stack the
items either on Vayne or on Luci. Don’t spend too much. Only roll to 2 starring
Dari, Garen and Morde until level 7. At 7 roll for Draven, Seju and Kindred.
Don’t waste gold for 2 star Draven at level 7, when you find it wait until 8 to
find Swain and 2 star Draven. If you can’t build or find Knight’s Vow there are
no meaning of leveling 9, just play with 4 Knights. You can build Mana items on
Kata instead of Thief’s Gloves that way she will use her ulti faster, with
imperial buff her skill is enough to kill an entire backline without offensive
items. While Draven killing the frontline she will probably finished her job at
backline and the round.
This can be used at level 7. Instead of wasting Imperial buff on Darius you can use Garen and let the Buff go either Kata or Dra.
And as i mentioned if you can't find Knight's Vow you can finish the build at level 8. You will only have 35 damage reduction from any given damage instead of 65 reduction at 6 Knights. This is a huge difference but doesn't make the build an A-tier. You can use Poppy until you find Kayle.
Pros: Draven and Kata are much faster than
Vayne on killing. Draven will be hard to kill with Knight buff and Guardian
Angel (also the healing effect from Bloodthirster). With Phantom buff you will
start the round 1-0 ahead of your opponents. Swain is also hard to handle with
Knight and Imperial buff on him, so you won’t have any difficulty even if
something happens on your Draven.
Cons:
The build is depends on finding Swain and atleast level 2 Draven. You will
not be strong until you find them. You will only have Kata and Swain against
Yordles and Draven against Dragons. Needs a good positioning against Akali
builds.
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