SYSTEMS
Player Damage Adjustments
"With the loot changes, we’ve noticed a slight acceleration in game
speed leading to players going out much quicker than we intend. So we’re
lowering player damage slightly."
- 1 Star, Tier 2: 2 ⇒ 1
- 2 Star, Tier 2: 3 ⇒ 2
- 3 Star, Tier 1: 4 ⇒ 3
- 3 Star, Tier 2: 5 ⇒ 4
- 3 Star Tier 3: 6 ⇒ 5
Mystery Box System Adjustments
"The new system has been a positive addition to the game, but needs
some fine tuning, so we’re making a few adjustments."
- Common boxes average gold value
decreased.
- Uncommon boxes average gold
value decreased very slightly.
- Slightly lowered the odds of
Gold Boxes showing up.
- Tier 4 units can no longer drop
from Uncommon boxes.
- Slightly increased the odds of
Neeko’s Help dropping from all boxes
TRAITS
Dragon
“Due to how easy it is to get Magic Resist and the lack of options on how
to play around it, we’re lowering the strength of Dragon & Dragon’s Claw.”
- Dragon (2): 83% Magic
Reduction ⇒ 75% Magic Reduction
Glacial
"Glacial Procs are a little too powerful, so we’re making a similar
consistency change that we did to Swordbreaker and applying it to
Glacial."
- Glacial Stun duration:
2sec ⇒ 1.5sec
- Glacial Stun chance:
20/30/45 ⇒ 20/33/50
Void
"With the addition of Kai’Sa, we wanted to lower the power of the
early Void. However, we still want to open up more build options and reward those
who fully commit to the void."
- (2) One random void champion
deals true damage this combat.
- (4) All your void champions
deal true damage this combat.
Yordle
"We’ve removed RFC's ability to ignore dodges, so now it only exists
on Wild. Because of that, we’re pulling a bit of power back out of Yordle. The
introduction of mittens also means we’re adding a new 9 piece chase
option."
- Yordle Dodge chance:
35%/60% ⇒ 30%/60%/90%
General Trait Adjustments
- Assassin: (3) 75% Crit damage &
10% Crit chance / (6) 150% Crit damage & 25% Crit chance / (9) 225%
Crit damage & 40% Crit chance ⇒ (3) 75% Crit damage &
10% Crit chance / (6) 150% Crit damage & 20% Crit chance / (9) 225%
Crit damage & 30% Crit chance
- Ninja: Attack Damage and Ability
Power: 50/70 ⇒ 50/80
- Noble: 25 Heal on hit ⇒ 30
Heal on hit
- Shapeshifter: Bonus Health:
60%/120% ⇒ 60%/100%
- Ranger: Trait activate chance:
30%/70% ⇒ 25%/70%
CHAMPIONS
New Added
Kai’Sa:
- Origin: Void
- Class: Ranger
- Class: Assassin
- Cost: 5
- Health: 700
- Armor: 20
- Attack Damage: 55
- Attack Speed: 1.25
- Starting/Total Mana: 50/125
- Ability: Killer Instinct - Kai’Sa dashes to the furthest enemy unit, shielding herself for (300/600/900) and gaining (30%/60%/90%) attack speed for 3 seconds.
o She’ll definitely be the most popular unit in the game. With the new changes on Voids uou can easily replace her for Vayne in Ranger comps and add one Void with her. Once she get the Void buff there will be no one to stop her.
Anivia
“Anivia has been underperforming for a 5 cost, so we’re changing her
identity to be a strong unit that slows the attack speed of the back line.”
- Health: 700 ⇒ 750
- Attack Speed: 0.6 ⇒ 0.8
- Starting/Total Mana:
0/100 ⇒ 50/125
- Ability Targeting: Random ⇒ Furthest
Target
Kassadin
“Kassadin has proven problematic as a dps champ who can also gain a shield
and also drain mana. We’re shifting his identity into a front-line sorcerer and
pulling out some of the damage.”
- Attack Damage: 50 ⇒ 40
- Attack Speed: 0.6 ⇒ 0.55
- Armor: 25 ⇒ 35
- Mana Steal & Shield Power: 20/40/60 ⇒ 25/50/75
o
I don’t think this will be enough to get him
out of the meta. You should be very optimistic to call this changes nerf. He
might be even stronger with this changes.
Miss Fortune
"We’re adjusting Miss Fortune to be a powerful auto attacker for
gunslingers who rarely casts. When she does cast, it’s a big one!"
- Health: 700 ⇒ 750
- Attack Speed: 0.85 ⇒ 0.95
- Mana: 0/75 ⇒ 0/150
- Ability Damage:
900/1300/1700 ⇒ 1300/2000/2700
- Ability Targeting: Current
Target ⇒ Furthest Target
Tier 1
- Mordekaiser Mana: 0/100 ⇒ 50/150
- Mordekaiser Spell Damage:
200/325/450 ⇒ 250/500/750
- Tristana Spell Damage:
60/90/120 ⇒ 70/110/150
Tier 2
- Blitzcrank Health: 600 ⇒ 650
- Blitzcrank Ability Damage:
100/450/800 ⇒ 250/550/850
- Braum Mana: 0/50 ⇒ 0/75
- Rek’Sai AS: 0.65 ⇒ 0.6
Tier 3
- Ashe Mana: 0/100 ⇒ 0/125
- Katarina Dmg Per Tick:
40/60/80 ⇒ 45/70/95
- Shyvana Burn Damage:
250/375/500 ⇒ 200/300/400
- Veigar Spell Dmg:
300/550/800 ⇒ 350/650/950
- Vi Health: 650 ⇒ 700
- Vi Spell Damage:
250/450/650 ⇒ 300/500/700
- Volibear Health: 700 ⇒ 750
- Volibear Attack Damage:
75 ⇒ 70
- VolibearAttack Speed:
0.55 ⇒ 0.6
Tier 4
- Akali Attack Speed: 0.7 ⇒ 0.85
- Gnar Health: 750 ⇒ 700
- Gnar Transform Health:
300/600/900 ⇒ 250/450/650
- Jinx Attack Speed: 0.65 ⇒ 0.7
- Kindred Attack Speed:
0.65 ⇒ 0.7
- Kindred Ability Duration:
4/5/6 ⇒ 3/4/5
- Sejuani Health: 850 ⇒ 800
- Sejuani Stun Duration:
2/4/6 ⇒ 2/3.5/5
Tier 5
- Swain Damage per tick:
50/100/150 ⇒ 40/80/120
- Swain Heal per tick:
40/70/100 ⇒ 30/60/90
- Yasuo Health: 700 ⇒ 750
Items
- Dragon’s Claw: 83% Magic Reduction ⇒ 75%
Magic Reduction
- Frozen Heart: 30% Attack Speed
Slow ⇒ 35% Attack Speed Slow
- Infinity Edge: +200% Critical
Damage ⇒ +150% Critical Damage
- Rapidfire Cannon: No longer grants “Your
attacks can’t be dodged”
- Titanic Hydra: 10% Max Health in a splash ⇒ 3% Max Health to target and adjacent enemies behind them.
- Zephyr: Now is a Unique item.
“Which means cannot be stacked in one unit.
Bugfixes
· -Gangplank and Akali now
have proper move speed.
· -Ranger’s Focus now
properly grants 100% extra attack speed.
· -Ranger’s Focus can no
longer stack on itself.
· -Matchmaking is less
streaky.
· -Shyvana’s ability
tooltip no longer says she prevents healing.
· -Elise Spiderlings now
have the correct stats.
· -The range of Lucian’s
ability will always equal his attack range.
Changed Items
Now Infinity Edge has a brand new recipe
and Sword of the Divine has been deleted, with that two new items have been added to the
game:

Deathblade
- Recipe:
B.F. Sword + B.F. Sword
- Effect: On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).

Giant
Slayer
- Recipe:
B.F. Sword + Recurve Bow
- Effect:
Attacks deal an additional 5% enemy max Health as True Damage.
o This means you’ll only need maximum of 20 basic attacks
to kill any unit if the target has no hp regen item ie. Warmog, Bloodthirster, Hextech Gunblade. Since equipped unit’s
damage also will work in addition, you won’t even need that much attacks most of the time. Could be build against Shapeshifter, Braum and Knight comps.
New Component

Sparring Gloves
- Gives +10% Critical Strike chance and +10% chance to Dodge
chance.
- When building an item out of Sparring Gloves, the item will convert its core stats to either the offensive (20% Critical Strike chance), defensive (20% Dodge chance) option. Thief's Gloves and Mittens get both.
New Items

Infinity Edge

Infinity Edge
- Recipe:
Sparring Gloves + B.F. Sword
- Stats:
20% Critical Strike chance
- Effect:
+150% Critical Strike damage

Thief’s Glove
Recipe: Sparring Gloves + Sparring
Gloves
+20% Dodge Chance
+20% Crit. Chance
At the start of each round Thief’s Gloves equipped unit gets two random
items. This two random items are removed at the end of the round. This item cannot
be equipped to a champion that already holds another item, nor can the item
holder be equipped with any additional items.

Hand of Justice
Recipe: Sparring Gloves + Tear
of the Goddess
+10% Dodge Chance
+10% Crit. Chance
+20 Mana
At the start of each round, equipped unit gains one of the following buffs: 40%
increased damage or 40 on-hit healing
Either way this is a good item for Draven and any ranger.

Jeweled Gauntlet
Recipe: Sparring Gloves +
Needlessly Large Rod
+10% Dodge Chance
+10% Crit. Chance
+20 AP
Equipped unit’s ability can critically strike.
o Imagine your Aurelion Sol and Karthus one shot at 1 star.

Quicksilver
Recipe: Sparring Gloves + Negatron Cloak
+10% Dodge Chance
+10% Crit. Chance
+20 MR
Equipped unit ignores the next crowd control effect applied to it. 5 second cooldown.
o Can be useful against Glacial comps

Iceborn Gauntlet
Recipe: Sparring Gloves + Chain
West
+10% Dodge Chance
+10% Crit. Chance
+20 Armor
On dodge, create an expandable zone
that lowers Attack Speed by 35%.
o Definetely an item created for Sejuani. You
should craft this item if you build a Knight comp.
Trap Claw
Recipe: Sparring Gloves + Giant's
Belt
+10% Dodge Chance
+10% Crit. Chance
+200 HP
Equipped unit begins the combat with a spell shield. The enemy who breaks
the shield is stunned for a long time.
o Build this item on a backline unit and wait for opponents carry Sorcerer unit to stunned at its first spell.

Repeating Crossbow
Recipe: Sparring Gloves + Recurve
Bow
+10% Dodge Chance
+10% Crit. Chance
+20% Attack Speed
When the equipped unit dies, Repeating Crossbow passes to another ally and
so they acquire an extra 20% Crit chance and 20% Attack Speed. This stacks with
every pass of the item.
o Build this item on your frontline unit that dies first at almost every round, then wait until your carry grab it after some sacrifices. Hope it to get in hand of your carry after three or four dies to get the stacked version of this item.

Mittens
Recipe: Sparring Gloves +
Spatula
+20% Dodge Chance
+20% Crit. Chance
Equipped unit also becomes a Yordle.
No comments:
Post a Comment