Tft 9.19 Patch Notes | New Items | Champion Nerfs/Buffs | New Champion Kai'sa

SYSTEMS
Player Damage Adjustments
"With the loot changes, we’ve noticed a slight acceleration in game speed leading to players going out much quicker than we intend. So we’re lowering player damage slightly."
  • 1 Star, Tier 2: 2  1
  • 2 Star, Tier 2: 3  2
  • 3 Star, Tier 1: 4  3
  • 3 Star, Tier 2: 5  4
  • 3 Star Tier 3: 6  5
Mystery Box System Adjustments
"The new system has been a positive addition to the game, but needs some fine tuning, so we’re making a few adjustments."
  • Common boxes average gold value decreased.
  • Uncommon boxes average gold value decreased very slightly.
  • Slightly lowered the odds of Gold Boxes showing up.
  • Tier 4 units can no longer drop from Uncommon boxes.
  • Slightly increased the odds of Neeko’s Help dropping from all boxes
TRAITS
Dragon
“Due to how easy it is to get Magic Resist and the lack of options on how to play around it, we’re lowering the strength of Dragon & Dragon’s Claw.”
  • Dragon (2): 83% Magic Reduction  75% Magic Reduction
Glacial
"Glacial Procs are a little too powerful, so we’re making a similar consistency change that we did to Swordbreaker and applying it to Glacial."
  • Glacial Stun duration: 2sec  1.5sec
  • Glacial Stun chance: 20/30/45  20/33/50
Void
"With the addition of Kai’Sa, we wanted to lower the power of the early Void. However, we still want to open up more build options and reward those who fully commit to the void."
  • (2) One random void champion deals true damage this combat.
  • (4) All your void champions deal true damage this combat.
Yordle
"We’ve removed RFC's ability to ignore dodges, so now it only exists on Wild. Because of that, we’re pulling a bit of power back out of Yordle. The introduction of mittens also means we’re adding a new 9 piece chase option."
  • Yordle Dodge chance: 35%/60%  30%/60%/90%
General Trait Adjustments
  • Assassin: (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 25% Crit chance / (9) 225% Crit damage & 40% Crit chance  (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 20% Crit chance / (9) 225% Crit damage & 30% Crit chance
  • Ninja: Attack Damage and Ability Power: 50/70  50/80
  • Noble: 25 Heal on hit  30 Heal on hit
  • Shapeshifter: Bonus Health: 60%/120%  60%/100%
  • Ranger: Trait activate chance: 30%/70%  25%/70%
CHAMPIONS
New Added
Kai’Sa:

  • Origin: Void
  • Class: Ranger
  • Class: Assassin
  • Cost: 5
  • Health: 700
  • Armor: 20
  • Attack Damage: 55
  • Attack Speed: 1.25
  • Starting/Total Mana: 50/125
  • Ability: Killer Instinct - Kai’Sa dashes to the furthest enemy unit, shielding herself for (300/600/900) and gaining (30%/60%/90%) attack speed for 3 seconds. 
o      She’ll definitely be the most popular unit in the game. With the new changes on Voids uou can easily replace her for Vayne in Ranger comps and add one Void with her. Once she get the Void buff there will be no one to stop her.
Anivia
“Anivia has been underperforming for a 5 cost, so we’re changing her identity to be a strong unit that slows the attack speed of the back line.”
  • Health: 700  750
  • Attack Speed: 0.6  0.8
  • Starting/Total Mana: 0/100  50/125
  • Ability Targeting: Random  Furthest Target
Kassadin
“Kassadin has proven problematic as a dps champ who can also gain a shield and also drain mana. We’re shifting his identity into a front-line sorcerer and pulling out some of the damage.”
  • Attack Damage: 50  40
  • Attack Speed: 0.6  0.55
  • Armor: 25  35
  • Mana Steal & Shield Power: 20/40/60  25/50/75
     o   I don’t think this will be enough to get him out of the meta. You should be very optimistic to call this changes nerf. He might be even stronger with this changes.

Miss Fortune
"We’re adjusting Miss Fortune to be a powerful auto attacker for gunslingers who rarely casts. When she does cast, it’s a big one!"
  • Health: 700  750
  • Attack Speed: 0.85  0.95
  • Mana: 0/75  0/150
  • Ability Damage: 900/1300/1700  1300/2000/2700
  • Ability Targeting: Current Target  Furthest Target
Tier 1
  • Mordekaiser Mana: 0/100  50/150
  • Mordekaiser Spell Damage: 200/325/450  250/500/750
  • Tristana Spell Damage: 60/90/120  70/110/150
Tier 2
  • Blitzcrank Health: 600  650
  • Blitzcrank Ability Damage: 100/450/800  250/550/850
  • Braum Mana: 0/50  0/75
  • Rek’Sai AS: 0.65  0.6
Tier 3
  • Ashe Mana: 0/100  0/125
  • Katarina Dmg Per Tick: 40/60/80  45/70/95
  • Shyvana Burn Damage: 250/375/500  200/300/400
  • Veigar Spell Dmg: 300/550/800  350/650/950
  • Vi Health: 650  700
  • Vi Spell Damage: 250/450/650  300/500/700
  • Volibear Health: 700  750
  • Volibear Attack Damage: 75  70
  • VolibearAttack Speed: 0.55  0.6
Tier 4
  • Akali Attack Speed: 0.7  0.85
  • Gnar Health: 750  700
  • Gnar Transform Health: 300/600/900  250/450/650
  • Jinx Attack Speed: 0.65  0.7
  • Kindred Attack Speed: 0.65  0.7
  • Kindred Ability Duration: 4/5/6  3/4/5
  • Sejuani Health: 850  800
  • Sejuani Stun Duration: 2/4/6  2/3.5/5
Tier 5
  • Swain Damage per tick: 50/100/150  40/80/120
  • Swain Heal per tick: 40/70/100  30/60/90
  • Yasuo Health: 700  750
Items
  • Dragon’s Claw: 83% Magic Reduction  75% Magic Reduction
  • Frozen Heart: 30% Attack Speed Slow  35% Attack Speed Slow
  • Infinity Edge: +200% Critical Damage  +150% Critical Damage
  • Rapidfire Cannon: No longer grants “Your attacks can’t be dodged”
  • Titanic Hydra: 10% Max Health in a splash  3% Max Health to target and adjacent enemies behind them. 
     o   For me this a huge nerf. In pbe you could stack 3 Hydras to Jayce and he could destroy all the board by himself when he transformed.”
  • Zephyr: Now is a Unique item. “Which means cannot be stacked in one unit.
Bugfixes
·         -Gangplank and Akali now have proper move speed.
·         -Ranger’s Focus now properly grants 100% extra attack speed.
·         -Ranger’s Focus can no longer stack on itself.
·         -Matchmaking is less streaky.
·         -Shyvana’s ability tooltip no longer says she prevents healing.
·         -Elise Spiderlings now have the correct stats.

·         -The range of Lucian’s ability will always equal his attack range.


Changed Items
Now Infinity Edge has a brand new recipe and Sword of the Divine has been deleted, with that two new items have been added to the game:
   
Deathblade

  • Recipe: B.F. Sword + B.F. Sword
  • Effect: On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
   o This would make Draven an even stronger killing machine with Bloodthirster and RFC on him.

   
Giant Slayer

  • Recipe: B.F. Sword + Recurve Bow
  • Effect: Attacks deal an additional 5% enemy max Health as True Damage.
o   This means you’ll only need maximum of 20 basic attacks to kill any unit if the target has no hp regen item ie. Warmog, Bloodthirster, Hextech Gunblade. Since equipped unit’s damage also will work in addition, you won’t even need that much attacks most of the time. Could be build against Shapeshifter, Braum and Knight comps. 

New Component
   
Sparring Gloves
  • Gives +10% Critical Strike chance and +10% chance to Dodge chance.
  • When building an item out of Sparring Gloves, the item will convert its core stats to either the offensive (20% Critical Strike chance), defensive (20% Dodge chance) option. Thief's Gloves and Mittens get both.
New Items

Infinity Edge

  • Recipe: Sparring Gloves + B.F. Sword
  • Stats: 20% Critical Strike chance
  • Effect: +150% Critical Strike damage
   
Thief’s Glove
Recipe: Sparring Gloves + Sparring Gloves
+20% Dodge Chance
+20% Crit. Chance

At the start of each round Thief’s Gloves equipped unit gets two random items. This two random items are removed at the end of the round. This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

   
Hand of Justice
Recipe: Sparring Gloves + Tear of the Goddess
+10% Dodge Chance
+10% Crit. Chance
+20 Mana

At the start of each round, equipped unit gains one of the following buffs: 40% increased damage or 40 on-hit healing

Either way this is a good item for Draven and any ranger. 

    
Jeweled Gauntlet
Recipe: Sparring Gloves + Needlessly Large Rod
+10% Dodge Chance
+10% Crit. Chance
+20 AP

Equipped unit’s ability can critically strike.

   o Imagine your Aurelion Sol and Karthus one shot at 1 star.

   
Quicksilver
Recipe: Sparring Gloves + Negatron Cloak
+10% Dodge Chance
+10% Crit. Chance
+20 MR

Equipped unit ignores the next crowd control effect applied to it. 5 second cooldown.

   o Can be useful against Glacial comps

   
Iceborn Gauntlet
Recipe: Sparring Gloves + Chain West
+10% Dodge Chance
+10% Crit. Chance
+20 Armor

On dodge, create an expandable zone that lowers Attack Speed by 35%.
   Definetely an item created for Sejuani. You should craft this item if you build a Knight comp.

   
Trap Claw
Recipe: Sparring Gloves + Giant's Belt
+10% Dodge Chance
+10% Crit. Chance
+200 HP              

Equipped unit begins the combat with a spell shield. The enemy who breaks the shield is stunned for a long time.

   o  Build this item on a backline unit and wait for opponents carry Sorcerer unit to stunned at its first spell.

   
Repeating Crossbow
Recipe: Sparring Gloves + Recurve Bow
+10% Dodge Chance
+10% Crit. Chance
+20% Attack Speed

When the equipped unit dies, Repeating Crossbow passes to another ally and so they acquire an extra 20% Crit chance and 20% Attack Speed. This stacks with every pass of the item.

   o  Build this item on your frontline unit that dies first at almost every round, then wait until your carry grab it after some sacrifices. Hope it to get in hand of your carry after three or four dies to get the stacked version of this item.

   
Mittens
Recipe: Sparring Gloves + Spatula
+20% Dodge Chance
+20% Crit. Chance

Equipped unit also becomes a Yordle.

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